Location: Palacio del Duque de Alba, Madrid
Completion: September 2016
Team: [Juana Canet + Elena Gómez + Ruth Cuenca]
Collaborators: Pablo Sánchez
Brand creative designer: Edgardo Zunini
Area: 100 m2
Photography: Javier de Paz García & TeamLabs
Press (EN): archello
The proposal recovers disused spaces in a historic building in the center of Madrid where the TeamLabs headquarters are located. The new spaces will serve as a multipurpose room (Sala Amart) where students can meet, work, organize screenings or talks, eat, etc. and a kitchen (Sala la Mère) which in turn is a meeting place for students.
TeamLabs is not a typical University, it is a campus of entrepreneurship and innovation and its spaces reflect that innovative character.
In TeamLabs everything is different, the space gets constructed through “derives", wandering through its corridors, through corners and corners that tell us about the old and the new, the history, the current and the new spatial brand. In this space, users take an active part, they must go through the space in its entirety to perceive what it means as a whole. In every corner, every room, something special and different happens and that would not make sense without the previous one. The new spaces are the surprise at the end of the journey through several corridors.
Play: Homo ludens, the man who plays, points out the importance of play in the sociocultural development of humans. The act of playing is inherent to human culture and learning. The tangram makes sense in this context, as a game linked to a function, that of the construction of space. The idea of the tangram is transferred to a spatial dimension throught the walls, floors, ceilings and furniture.
Flexibility: The furniture is modular and flexible, based on the idea of the tangram, the tables of different textures can be combined to adapt to the different uses of the room, maximizing the spatial experience. Modular bleachers are designed that increase the versatility of the space and connect it with the adjacent outdoor space.
No Limits: Finishes reflect old and new (leaving demolition parts visible) and are completed with city maps. These cities, mapped with an artistic interpretation, are the destinations of the "learning field trips" that students take during their training: Mumbai, San Francisco, Shanghai, etc.
Challenge: to design a flexible room that included the concepts of the spatial branding: that it be different (TeamLabs is different), that it be imperfect (the culture of prototyping) and that it be home (TeamLabs as a community of learning teams). The space had to be "flexible"; this flexibility being a source of inspiration for other uses and functions: meeting room, projections, reading, contemplation, relaxation, play, dreaming, etc. Because in TeamLabs learning transcends the boundaries of what is programmed to make the world a game and learning board.
Our inspiration: Georges Perec, The Situationist movemet and the Tangram game.